diff options
author | Rat <none@none> | 2010-01-26 11:06:46 +0100 |
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committer | Rat <none@none> | 2010-01-26 11:06:46 +0100 |
commit | f107f9f8eb4098b0d481dfafdef5429df943308c (patch) | |
tree | 65958a412c25f81a03b0dd9f85a430b0dbb3426e /src/game/LootMgr.cpp | |
parent | 345d9f0d8660279da77dfe920bbb3f5ba6e305a4 (diff) |
*finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r-- | src/game/LootMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 502b552fbf8..d7e2cde320d 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -386,7 +386,7 @@ void Loot::AddItem(LootStoreItem const & item) } // Calls processor of corresponding LootTemplate (which handles everything including references) -bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= DEFAULT_LOOT_MODE*/) +bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= LOOT_MODE_DEFAULT*/) { // Must be provided if (!loot_owner) |