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authorRat <none@none>2010-01-26 11:06:46 +0100
committerRat <none@none>2010-01-26 11:06:46 +0100
commitf107f9f8eb4098b0d481dfafdef5429df943308c (patch)
tree65958a412c25f81a03b0dd9f85a430b0dbb3426e /src/game/LootMgr.cpp
parent345d9f0d8660279da77dfe920bbb3f5ba6e305a4 (diff)
*finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask) -and lootmode 1 as default --HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r--src/game/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 502b552fbf8..d7e2cde320d 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -386,7 +386,7 @@ void Loot::AddItem(LootStoreItem const & item)
}
// Calls processor of corresponding LootTemplate (which handles everything including references)
-bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= DEFAULT_LOOT_MODE*/)
+bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= LOOT_MODE_DEFAULT*/)
{
// Must be provided
if (!loot_owner)