diff options
author | megamage <none@none> | 2009-02-08 21:45:31 -0600 |
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committer | megamage <none@none> | 2009-02-08 21:45:31 -0600 |
commit | 11b9bd42f76db238af914112bdc065fc8293451d (patch) | |
tree | 528b63daff3c2539ffa88cc44484e05c9a88e37b /src/game/LootMgr.cpp | |
parent | a908f8d0024fafc3238201e4c9fa872446b07c04 (diff) |
Fixes and cleanups in loot code. Author: VladimirMangos
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
* Simplify LootView code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r-- | src/game/LootMgr.cpp | 90 |
1 files changed, 54 insertions, 36 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 53492522afe..3ef42b36f4a 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -369,8 +369,12 @@ void Loot::AddItem(LootStoreItem const & item) } // Calls processor of corresponding LootTemplate (which handles everything including references) -void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner) +void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal) { + // Must be provided + if(!loot_owner) + return; + LootTemplate const* tab = store.GetLootFor(loot_id); if (!tab) @@ -384,35 +388,34 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner) tab->Process(*this, store,store.IsRatesAllowed ()); // Processing is done there, callback via Loot::AddItem() - // Setting access rights fow group-looting case - if(!loot_owner) - return; + // Setting access rights for group loot case Group * pGroup=loot_owner->GetGroup(); - if(!pGroup) - return; - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + if(!personal && pGroup) { - //fill the quest item map for every player in the recipient's group - Player* pl = itr->getSource(); - if(!pl) - continue; - uint32 plguid = pl->GetGUIDLow(); - QuestItemMap::iterator qmapitr = PlayerQuestItems.find(plguid); - if (qmapitr == PlayerQuestItems.end()) - { - FillQuestLoot(pl); - } - qmapitr = PlayerFFAItems.find(plguid); - if (qmapitr == PlayerFFAItems.end()) - { - FillFFALoot(pl); - } - qmapitr = PlayerNonQuestNonFFAConditionalItems.find(plguid); - if (qmapitr == PlayerNonQuestNonFFAConditionalItems.end()) - { - FillNonQuestNonFFAConditionalLoot(pl); - } + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + if(Player* pl = itr->getSource()) + FillNotNormalLootFor(pl); } + // ... for personal loot + else + FillNotNormalLootFor(loot_owner); +} + +void Loot::FillNotNormalLootFor(Player* pl) +{ + uint32 plguid = pl->GetGUIDLow(); + + QuestItemMap::iterator qmapitr = PlayerQuestItems.find(plguid); + if (qmapitr == PlayerQuestItems.end()) + FillQuestLoot(pl); + + qmapitr = PlayerFFAItems.find(plguid); + if (qmapitr == PlayerFFAItems.end()) + FillFFALoot(pl); + + qmapitr = PlayerNonQuestNonFFAConditionalItems.find(plguid); + if (qmapitr == PlayerNonQuestNonFFAConditionalItems.end()) + FillNonQuestNonFFAConditionalLoot(pl); } QuestItemList* Loot::FillFFALoot(Player* player) @@ -656,12 +659,19 @@ ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li) ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) { + if (lv.permission == NONE_PERMISSION) + { + b << uint32(0); //gold + b << uint8(0); // item count + return b; // nothing output more + } + Loot &l = lv.loot; uint8 itemsShown = 0; //gold - b << uint32(lv.permission!=NONE_PERMISSION ? l.gold : 0); + b << uint32(l.gold); size_t count_pos = b.wpos(); // pos of item count byte b << uint8(0); // item count placeholder @@ -700,19 +710,21 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } break; } - case NONE_PERMISSION: default: return b; // nothing output more } - if (lv.qlist) + QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems(); + QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow()); + if (q_itr != lootPlayerQuestItems.end()) { - for (QuestItemList::iterator qi = lv.qlist->begin() ; qi != lv.qlist->end(); ++qi) + QuestItemList *q_list = q_itr->second; + for (QuestItemList::iterator qi = q_list->begin() ; qi != q_list->end(); ++qi) { LootItem &item = l.quest_items[qi->index]; if (!qi->is_looted && !item.is_looted) { - b << uint8(l.items.size() + (qi - lv.qlist->begin())); + b << uint8(l.items.size() + (qi - q_list->begin())); b << item; b << uint8(0); // allow loot ++itemsShown; @@ -720,9 +732,12 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } } - if (lv.ffalist) + QuestItemMap const& lootPlayerFFAItems = l.GetPlayerFFAItems(); + QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUIDLow()); + if (ffa_itr != lootPlayerFFAItems.end()) { - for (QuestItemList::iterator fi = lv.ffalist->begin() ; fi != lv.ffalist->end(); ++fi) + QuestItemList *ffa_list = ffa_itr->second; + for (QuestItemList::iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi) { LootItem &item = l.items[fi->index]; if (!fi->is_looted && !item.is_looted) @@ -734,9 +749,12 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } } - if (lv.conditionallist) + QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = l.GetPlayerNonQuestNonFFAConditionalItems(); + QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow()); + if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end()) { - for (QuestItemList::iterator ci = lv.conditionallist->begin() ; ci != lv.conditionallist->end(); ++ci) + QuestItemList *conditional_list = nn_itr->second; + for (QuestItemList::iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci) { LootItem &item = l.items[ci->index]; if (!ci->is_looted && !item.is_looted) |