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authorMuhaha <none@none>2009-02-06 11:25:04 +0100
committerMuhaha <none@none>2009-02-06 11:25:04 +0100
commit358d1bb14e1dee62e8d97b0ed75e251dfabe5603 (patch)
tree6c186c19cc1e3193234a6232da8a5415f1ce2c07 /src/game/LootMgr.cpp
parente0b3d67c1e32fd1aca6d39fa99dc952ff04fbc90 (diff)
Now correct patch version: Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r--src/game/LootMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 452efe4e5da..53492522afe 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -1281,9 +1281,9 @@ void LoadLootTemplates_Spell()
if(!ids_set.count(spell_id))
{
- // not report about not trainable spells (optionally supported by DB)
+ // not report about not trainable spells (optionally supported by DB) except with SPELL_ATTR_EX2_UNK14 (clams)
// 61756 (Northrend Inscription Research (FAST QA VERSION) for example
- if(spellInfo->Attributes & SPELL_ATTR_UNK5)
+ if ((spellInfo->Attributes & SPELL_ATTR_UNK5) || (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK14))
LootTemplates_Spell.ReportNotExistedId(spell_id);
}
else