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authorBrian <runningnak3d@gmail.com>2010-01-26 04:24:43 -0700
committerBrian <runningnak3d@gmail.com>2010-01-26 04:24:43 -0700
commit6e0125a695a124e1c68574f023adc13ac8c259b5 (patch)
tree00da9b255fe92bdcca24be03b19806832698ff7b /src/game/LootMgr.cpp
parent32793941f706792700b0ead1011d89d54936032f (diff)
parentf107f9f8eb4098b0d481dfafdef5429df943308c (diff)
* merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r--src/game/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 502b552fbf8..d7e2cde320d 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -386,7 +386,7 @@ void Loot::AddItem(LootStoreItem const & item)
}
// Calls processor of corresponding LootTemplate (which handles everything including references)
-bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= DEFAULT_LOOT_MODE*/)
+bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= LOOT_MODE_DEFAULT*/)
{
// Must be provided
if (!loot_owner)