diff options
| author | megamage <none@none> | 2009-03-06 15:23:25 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-06 15:23:25 -0600 |
| commit | 6f595b30382e5104e4e4c744431284c9f4eda742 (patch) | |
| tree | dcff781de91fd962df6686cb0321c1fc10e25ea5 /src/game/LootMgr.cpp | |
| parent | 93113cd3cc4f67bc685d39524a21e0d53d352ffb (diff) | |
[7387] Check maxcount >= min count for item (not reference) record in loot templates DB tables.. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
| -rw-r--r-- | src/game/LootMgr.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 77d8c780e1e..da5b4343d24 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -278,6 +278,13 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const store.GetName(), entry, itemid, chance); return false; } + + if( maxcount < mincountOrRef) // wrong max count + { + sLog.outErrorDb("Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, uint32(maxcount), mincountOrRef); + return false; + } + } else // mincountOrRef < 0 { |
