diff options
| author | maximius <none@none> | 2009-10-28 17:50:33 -0700 | 
|---|---|---|
| committer | maximius <none@none> | 2009-10-28 17:50:33 -0700 | 
| commit | 98e546a8045049f6327c29cdccba6027f29b8a40 (patch) | |
| tree | 8a9c72a8ed90bb434948d6d16c97eb29b9330d84 /src/game/LootMgr.cpp | |
| parent | cfd98ebe1e20c468245d0004ff431a58c2f696dc (diff) | |
*Minor cleanup.
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
| -rw-r--r-- | src/game/LootMgr.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index e7337b78333..6b47d14ad1c 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -241,7 +241,7 @@ void LootStore::ReportNotExistedId(uint32 id) const  // RATE_DROP_ITEMS is no longer used for all types of entries  bool LootStoreItem::Roll(bool rate) const  { -    if(chance>=100.0f) +    if(chance >= 100.0f)          return true;      if(mincountOrRef < 0)                                   // reference case @@ -269,7 +269,7 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const          return false;      } -    if( mincountOrRef > 0 )                                 // item (quest or non-quest) entry, maybe grouped +    if (mincountOrRef > 0)                                  // item (quest or non-quest) entry, maybe grouped      {          ItemPrototype const *proto = objmgr.GetItemPrototype(itemid);          if(!proto) @@ -391,7 +391,7 @@ void Loot::AddItem(LootStoreItem const & item)  void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, uint16 lootMode /*= DEFAULT_LOOT_MODE*/)  {      // Must be provided -    if(!loot_owner) +    if (!loot_owner)          return;      LootTemplate const* tab = store.GetLootFor(loot_id); @@ -408,7 +408,7 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner,      tab->Process(*this, store, store.IsRatesAllowed(), lootMode);     // Processing is done there, callback via Loot::AddItem()      // Setting access rights for group loot case -    Group * pGroup=loot_owner->GetGroup(); +    Group * pGroup = loot_owner->GetGroup();      if(!personal && pGroup)      {          for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())  | 
