diff options
| author | XTZGZoReX <none@none> | 2009-12-22 02:39:39 +0100 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2009-12-22 02:39:39 +0100 |
| commit | 9d342e2ab69a8b2e9e7dd1e459a30a71e695a42e (patch) | |
| tree | cf4f970f92ef2cd8c3d1c095a2e268efda6a9325 /src/game/LootMgr.cpp | |
| parent | c0c72c28f6e83c45495ddc3a7f8fa6d41e9dd387 (diff) | |
* More DB tweaks:
- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway.
- Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries).
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
| -rw-r--r-- | src/game/LootMgr.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 13996cd3e96..d592092d5fe 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -1253,10 +1253,11 @@ void LoadLootTemplates_Gameobject() { if (uint32 lootid = gInfo->GetLootId()) { - if (!ids_set.count(lootid)) - LootTemplates_Gameobject.ReportNotExistedId(lootid); - else - ids_setUsed.insert(lootid); + //if (!ids_set.count(lootid)) + // LootTemplates_Gameobject.ReportNotExistedId(lootid); + //else + // ids_setUsed.insert(lootid); + ids_setUsed.insert(lootid); } } } |
