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authorclick <none@none>2010-04-14 19:06:37 +0200
committerclick <none@none>2010-04-14 19:06:37 +0200
commit34a70d3e46e6b4947df0c4d3cfaa3faabae6e738 (patch)
tree66622c7cc77e545308dc386e7404403595b75a7e /src/game/Mail.cpp
parent1e573cf11c4d8ccc0537865236439ce0088f09c6 (diff)
Port some mailsending-fixes from MaNGOS - prevents copying maildata/text into new mails
Original fix by Vladimir --HG-- branch : trunk
Diffstat (limited to 'src/game/Mail.cpp')
-rw-r--r--src/game/Mail.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index 14096fa796f..cb4c464af6a 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -274,7 +274,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
draft
.AddMoney(money)
.AddCOD(COD)
- .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), MailSender(pl), body.empty() ? MailCheckMask(MAIL_CHECK_MASK_NONE | MAIL_CHECK_MASK_COPIED) : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
+ .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
CharacterDatabase.BeginTransaction();
pl->SaveInventoryAndGoldToDB();