diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/Mail.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Mail.cpp')
-rw-r--r-- | src/game/Mail.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index 44513c671a5..12425866090 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -135,11 +135,10 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) else { rc_team = objmgr.GetPlayerTeamByGUID(rc); - if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc))) + if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc))) { Field *fields = result->Fetch(); mails_count = fields[0].GetUInt32(); - delete result; } } //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. |