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authormegamage <none@none>2008-12-30 22:01:45 -0600
committermegamage <none@none>2008-12-30 22:01:45 -0600
commit1d800d912ccb3b62879708235d302afc2be9c73a (patch)
tree0940aaae03d35bfc8d75e45b9438baf2c54091fa /src/game/Map.cpp
parent815a7641d257256479273e24e5e1052737428c80 (diff)
*Fix the bug that summoned guardians cause crash (do not use the previous one).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index f8e5077d52f..0bf1d5b7bf2 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -257,7 +257,7 @@ template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
// add to world object registry in grid
- if(obj->isPet() && IS_PLAYER_GUID(obj->GetOwnerGUID()) || obj->isPossessedByPlayer())
+ if(obj->isPet() /*&& IS_PLAYER_GUID(obj->GetOwnerGUID())*/ || obj->isPossessedByPlayer())
{
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID());
obj->SetCurrentCell(cell);