diff options
author | megamage <none@none> | 2008-10-27 08:00:33 -0500 |
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committer | megamage <none@none> | 2008-10-27 08:00:33 -0500 |
commit | 1f7ff8104987d1af56284bd67489b1f3bb705680 (patch) | |
tree | a4f63fa39ba82c0d8c21c5e1c9b7ce7b6ddfee0d /src/game/Map.cpp | |
parent | e2c221b0da15d545da3e3d3f9f9e4da7e00a38be (diff) |
[svn] Make mobs scatter around in melee attack. Patch provided by smellbee.
Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 85fc6421a52..9deb86855a6 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1419,6 +1419,13 @@ InstanceMap::~InstanceMap() */ bool InstanceMap::CanEnter(Player *player) { + if(!player->isGameMaster() && i_data && i_data->IsEncounterInProgress()) + { + sLog.outDebug("InstanceMap::CanEnter - Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName()); + player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); + return false; + } + if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) { sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); |