diff options
author | Drahy <none@none> | 2009-05-03 19:24:24 +0200 |
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committer | Drahy <none@none> | 2009-05-03 19:24:24 +0200 |
commit | 23933c7412a4ad81677a2d345bdb6f53f0d7dbe9 (patch) | |
tree | a7ba215204e4cc6c5b3f624cb4d18a7a17c945ef /src/game/Map.cpp | |
parent | 260a864031c6c8b6ce1bfda2db4c2060c9437a90 (diff) | |
parent | 2e364b61027dc67ac729b96af290e25d2015db39 (diff) |
* Merge
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index b6aae4131d5..7f9a24bc484 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -519,7 +519,8 @@ Map::Add(T *obj) DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); //something, such as vehicle, needs to be update immediately - if(obj->GetTypeId() != TYPEID_UNIT) + //also, trigger needs to cast spell, if not update, cannot see visual + //if(obj->GetTypeId() != TYPEID_UNIT) UpdateObjectVisibility(obj,cell,p); AddNotifier(obj); |