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authorDrahy <none@none>2009-05-03 19:24:24 +0200
committerDrahy <none@none>2009-05-03 19:24:24 +0200
commit23933c7412a4ad81677a2d345bdb6f53f0d7dbe9 (patch)
treea7ba215204e4cc6c5b3f624cb4d18a7a17c945ef /src/game/Map.cpp
parent260a864031c6c8b6ce1bfda2db4c2060c9437a90 (diff)
parent2e364b61027dc67ac729b96af290e25d2015db39 (diff)
* Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index b6aae4131d5..7f9a24bc484 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -519,7 +519,8 @@ Map::Add(T *obj)
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//something, such as vehicle, needs to be update immediately
- if(obj->GetTypeId() != TYPEID_UNIT)
+ //also, trigger needs to cast spell, if not update, cannot see visual
+ //if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
AddNotifier(obj);