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authorBlaymoira <none@none>2009-02-13 23:53:06 +0100
committerBlaymoira <none@none>2009-02-13 23:53:06 +0100
commit29f3d67fb8d47ea25291fa040f1cfd33b53c9da6 (patch)
tree6cd473f8fff6f083d3a8b1cafdf47c943fefe69d /src/game/Map.cpp
parentffb5fb7445e7766c6eca0b4b2c4d254a89d91d0e (diff)
*Prevent entering in instances if zone in combat - by Iskander
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index dd62f1e1c9f..66542030464 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1762,7 +1762,7 @@ bool InstanceMap::CanEnter(Player *player)
// cannot enter while players in the instance are in combat
Group *pGroup = player->GetGroup();
- if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId())
+ if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;