diff options
| author | megamage <none@none> | 2009-04-21 11:18:46 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-21 11:18:46 -0500 |
| commit | 2ecf4550906909b06d33d6358822fc3f8a30e1cd (patch) | |
| tree | 55b2173cd15479ea1cac2f9f3e0fad92d3d83fe9 /src/game/Map.cpp | |
| parent | fc48248221b39ec2aeb8f156efee60625daec690 (diff) | |
*Move move and remove obj from world update to map update.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
| -rw-r--r-- | src/game/Map.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 8a673c8937d..65c30f1781e 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -821,7 +821,9 @@ void Map::Update(const uint32 &t_diff) i_lock = true; + MoveAllCreaturesInMoveList(); RelocationNotify(); + RemoveAllObjectsInRemoveList(); // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |
