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authormaximius <none@none>2009-09-18 14:10:37 -0700
committermaximius <none@none>2009-09-18 14:10:37 -0700
commit333f1c9d729e99c86b9747aa95336010589d564d (patch)
treec93e94781a126a8ad7a62e846df04adb7c913905 /src/game/Map.cpp
parent0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff)
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 390efda1002..6b51fb80d4d 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1870,7 +1870,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
// Makers' Overlook (ground and cave)
else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f)
{
- if(y > 3380.26f || y > 3265.0f && z < 360.0f) areaflag = 2187;
+ if(y > 3380.26f || (y > 3265.0f && z < 360.0f))
+ areaflag = 2187;
}
break;
// The Makers' Perch (underground)
@@ -1949,7 +1950,7 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area
bool Map::IsInWater(float x, float y, float pZ, float min_depth) const
{
// Check surface in x, y point for liquid
- if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (const_cast<Map*>(this)->GetGrid(x, y))
{
LiquidData liquid_status;
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
@@ -1963,7 +1964,7 @@ bool Map::IsInWater(float x, float y, float pZ, float min_depth) const
bool Map::IsUnderWater(float x, float y, float z) const
{
- if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (const_cast<Map*>(this)->GetGrid(x, y))
{
if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
return true;