diff options
author | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
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committer | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
commit | 333f1c9d729e99c86b9747aa95336010589d564d (patch) | |
tree | c93e94781a126a8ad7a62e846df04adb7c913905 /src/game/Map.cpp | |
parent | 0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff) |
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 390efda1002..6b51fb80d4d 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1870,7 +1870,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const // Makers' Overlook (ground and cave) else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f) { - if(y > 3380.26f || y > 3265.0f && z < 360.0f) areaflag = 2187; + if(y > 3380.26f || (y > 3265.0f && z < 360.0f)) + areaflag = 2187; } break; // The Makers' Perch (underground) @@ -1949,7 +1950,7 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area bool Map::IsInWater(float x, float y, float pZ, float min_depth) const { // Check surface in x, y point for liquid - if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + if (const_cast<Map*>(this)->GetGrid(x, y)) { LiquidData liquid_status; if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status)) @@ -1963,7 +1964,7 @@ bool Map::IsInWater(float x, float y, float pZ, float min_depth) const bool Map::IsUnderWater(float x, float y, float z) const { - if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + if (const_cast<Map*>(this)->GetGrid(x, y)) { if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER) return true; |