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authormegamage <none@none>2008-11-12 16:21:08 -0600
committermegamage <none@none>2008-11-12 16:21:08 -0600
commit379bc3682cd3c5635bac2f30165539d89102c0c4 (patch)
treef0fe34fc9500f1bd124147d0619802109db7441c /src/game/Map.cpp
parente3a9de2d847ab1b3d643e36ac335e07b59d6e041 (diff)
[svn] Fix a bug that players cannot hear others talking.
Provide script support for type 10 gameobject. Add some missing script sql. --HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index a6bbd12c01b..d21c9721962 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -533,7 +533,7 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg, bool to_possessor
cell_lock->Visit(cell_lock, message, *this);
}
-void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only, bool to_possessor)
+void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool to_possessor, bool own_team_only)
{
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());