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authormegamage <none@none>2009-06-09 23:52:45 -0500
committermegamage <none@none>2009-06-09 23:52:45 -0500
commit427a81649bed3dffd40d8107155a25266b441e78 (patch)
tree273d13bfec596b648c354288b44580359799f4e7 /src/game/Map.cpp
parenteb219b08e28e1df29ecabb8b836e83eaa33bfc42 (diff)
*Fix the bug that players cannot see anything in instance.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 726bb3534d2..e3da8480719 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2126,12 +2126,11 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
i_grids[x][y] = grid;
}
-void Map::DoDelayedMovesAndRemoves()
-{
+//void Map::DoDelayedMovesAndRemoves()
+//{
//MoveAllCreaturesInMoveList();
//RemoveAllObjectsInRemoveList();
- RelocationNotify();
-}
+//}
void Map::AddObjectToRemoveList(WorldObject *obj)
{