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authorQAston <none@none>2009-08-06 23:10:36 +0200
committerQAston <none@none>2009-08-06 23:10:36 +0200
commit50c73d433ce54b5c119058ee295d0ffaa5ac95bc (patch)
tree28338ea9d0f522e0bbc32b011c5068e573e0a56b /src/game/Map.cpp
parent91885a77903666d9c14856972e2f2dded5dea3f3 (diff)
*Add SpellCasterAI as a framework for casting only units (like ebon gargoyle or mirror image.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 91b9c041066..7b2b846c6e7 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -542,7 +542,6 @@ Map::Add(T *obj)
//also, trigger needs to cast spell, if not update, cannot see visual
//if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
-
AddNotifier(obj);
}