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authormegamage <none@none>2009-04-09 13:39:23 -0500
committermegamage <none@none>2009-04-09 13:39:23 -0500
commit5a71d93bd24880866890f4b5193db60d4aff0c96 (patch)
treea5b208dcae4a99012343aedd0dedcb7479900a6b /src/game/Map.cpp
parentba4e54f2f7d411eb60c8927e358d2835019a657a (diff)
*Update vehicle code.
*Show correct visual effects to other players. *Do not allow attack players on vehicle. *Only dismiss vehicle when it is summoned. --HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 4aa6494ac5d..ac81b9c2a6d 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -723,7 +723,7 @@ void Map::Update(const uint32 &t_diff)
}
}
- if(plr->m_seer != plr)
+ if(plr->m_seer != plr && !plr->hasUnitState(UNIT_STAT_ONVEHICLE))
{
Trinity::PlayerVisibilityNotifier notifier(*plr);
VisitAll(plr->m_seer->GetPositionX(), plr->m_seer->GetPositionY(), World::GetMaxVisibleDistance(), notifier);