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authormalcromdev@gmail.com> <none@none>2010-03-29 17:45:08 -0230
committermalcromdev@gmail.com> <none@none>2010-03-29 17:45:08 -0230
commit66f5d749c0f72053ddc8f2c9716310102b822f03 (patch)
tree143f45a8570c0b87e7442f9a9c5c709931c04d16 /src/game/Map.cpp
parentd3fdb24f1e21666a30e1b5e87a24d3740f7ca771 (diff)
Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons in TC scripts.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 5889ecc5ee4..1214247efaf 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -3702,6 +3702,18 @@ void Map::ScriptsProcess()
break;
}
+ case SCRIPT_COMMAND_EQUIP:
+ {
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_EQUIP call for NULL creature.");
+ break;
+ }
+
+ source->ToCreature()->LoadEquipment(step.script->datalong);
+
+ break;
+ }
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;