diff options
author | malcromdev@gmail.com> <none@none> | 2010-03-29 17:45:08 -0230 |
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committer | malcromdev@gmail.com> <none@none> | 2010-03-29 17:45:08 -0230 |
commit | 66f5d749c0f72053ddc8f2c9716310102b822f03 (patch) | |
tree | 143f45a8570c0b87e7442f9a9c5c709931c04d16 /src/game/Map.cpp | |
parent | d3fdb24f1e21666a30e1b5e87a24d3740f7ca771 (diff) |
Added script command 31 SCRIPT_COMMAND_EQUIP inables an npc to change weapons in TC scripts.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 5889ecc5ee4..1214247efaf 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3702,6 +3702,18 @@ void Map::ScriptsProcess() break; } + case SCRIPT_COMMAND_EQUIP: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_EQUIP call for NULL creature."); + break; + } + + source->ToCreature()->LoadEquipment(step.script->datalong); + + break; + } default: sLog.outError("Unknown script command %u called.",step.script->command); break; |