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authorQAston <none@none>2010-01-12 00:14:09 +0100
committerQAston <none@none>2010-01-12 00:14:09 +0100
commit758baae61b6cdce9588964cf44675b1c8ab9b4f8 (patch)
tree4c4023ffc0ad2dab71a976238877e8968917dd67 /src/game/Map.cpp
parent3ddea83ffa0f5ec5f93b0e8af8a0fb5fcb6752eb (diff)
*Make sure that any aura (in case of aura remove linked auras for example) won't survive Unit::RemoveAllAuras.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index d7ca6ae7a70..21371f28726 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2440,7 +2440,7 @@ void Map::RemoveAllObjectsInRemoveList()
case TYPEID_UNIT:
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
// make sure that like sources auras/etc removed before destructor start
- ((Creature*)obj)->CleanupsBeforeDelete ();
+ ((Creature*)obj)->CleanupsBeforeDelete();
Remove((Creature*)obj,true);
break;
default: