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authormalcromdev@gmail.com> <none@none>2010-03-30 19:01:25 -0230
committermalcromdev@gmail.com> <none@none>2010-03-30 19:01:25 -0230
commit83500cb1e4388937a98bba1903de37430415ea16 (patch)
tree7e6e3bb9f879c8d68eb3ffeb176da5ae4acd5477 /src/game/Map.cpp
parent82686437fb3c9fff5ec456e9fefdbe782b0604ee (diff)
Added SCRIPT_COMMAND_MODEL 32 Allows changing of npc model in db scripts.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 1214247efaf..dc20e33047c 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -3714,6 +3714,18 @@ void Map::ScriptsProcess()
break;
}
+ case SCRIPT_COMMAND_MODEL:
+ {
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_MODEL call for NULL creature.");
+ break;
+ }
+
+ source->ToCreature()->SetDisplayId(step.script->datalong);
+
+ break;
+ }
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;