diff options
author | KingPin <none@none> | 2008-11-05 20:10:19 -0600 |
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committer | KingPin <none@none> | 2008-11-05 20:10:19 -0600 |
commit | 8d331f2b10cff29ee0571f7056ad353df6a3eabd (patch) | |
tree | 36ef334fec8d6a55f151d40ca5e709880346c219 /src/game/Map.cpp | |
parent | 404f72c7a2e9c230156e51f8013993b3c8f03d93 (diff) |
[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases.
* Removed some unnecessary database queries.
* Make guid lookup for adding ignore async.
* Added two parameter versions of the AsyncQuery function
* Make queries for adding friends async. - Hunuza
* Replace some PQuery() calls with more simple Query() - Hunuza
* Mark spell as executed instead of deleteable to solve crash.
*** Source mangos.
**Its a big commit. so test with care... or without care.... whatever floats your boat.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index dd6ce3ea14e..c47d5dd3a64 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1357,6 +1357,9 @@ void Map::RemoveAllObjectsInRemoveList() Remove((GameObject*)obj,true); break; case TYPEID_UNIT: + // in case triggred sequence some spell can continue casting after prev CleanupsBeforeDelete call + // make sure that like sources auras/etc removed before destructor start + ((Creature*)obj)->CleanupsBeforeDelete (); Remove((Creature*)obj,true); break; default: |