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authormegamage <none@none>2008-12-12 11:21:28 -0600
committermegamage <none@none>2008-12-12 11:21:28 -0600
commitb6c288ca9fb271923f493ee39d78b5dc4b2a996f (patch)
treeec03c0dce11277c5e04f87a33ca76f1dd78687e7 /src/game/Map.cpp
parent135f39a5efabc12728924933056f3ea952dd2c09 (diff)
*Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 6e12597f4dd..f3c4adbd805 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -810,7 +810,7 @@ Map::Remove(T *obj, bool remove)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
- sLog.outError("Map::Remove: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog.outError("Map::Remove: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -818,7 +818,7 @@ Map::Remove(T *obj, bool remove)
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
- DEBUG_LOG("Remove object " I64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
+ DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert( grid != NULL );
@@ -1092,7 +1092,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
if (i_InstanceId == 0)
{
if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]);
- // x and y are swaped
+ // x and y are swapped
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx);
}
else
@@ -1259,7 +1259,6 @@ uint8 Map::GetTerrainType(float x, float y ) const
return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)];
else
return 0;
-
}
float Map::GetWaterLevel(float x, float y ) const