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authorXTZGZoReX <none@none>2010-01-29 22:24:18 +0100
committerXTZGZoReX <none@none>2010-01-29 22:24:18 +0100
commitc3ae3b88aa4baa5348d800237e5894d67b583b16 (patch)
tree391c7e31dbbc8957854e2905d90ec66dcb1393d6 /src/game/Map.cpp
parenta385ea64b03cc7afbdeb8df3ea8a6d5025d6f96a (diff)
* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS. --HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index db09156d8b7..7a22645d639 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -388,7 +388,6 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
if (player)
{
- player->SendDelayResponse(MAX_GRID_LOAD_TIME);
DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
}
else