diff options
author | XTZGZoReX <none@none> | 2010-01-29 22:24:18 +0100 |
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committer | XTZGZoReX <none@none> | 2010-01-29 22:24:18 +0100 |
commit | c3ae3b88aa4baa5348d800237e5894d67b583b16 (patch) | |
tree | 391c7e31dbbc8957854e2905d90ec66dcb1393d6 /src/game/Map.cpp | |
parent | a385ea64b03cc7afbdeb8df3ea8a6d5025d6f96a (diff) |
* Implement CMSG_CORPSE_MAP_POSITION_QUERY/CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE opcodes. Thanks to: Ceris, Lightguard, raczman for helping with research/code.
* Fix SMSG_QUERY_TIME_RESPONSE use/structure. Patch/research by TOM_RUS.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index db09156d8b7..7a22645d639 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -388,7 +388,6 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player) if (player) { - player->SendDelayResponse(MAX_GRID_LOAD_TIME); DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId()); } else |