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authorsilver1ce <none@none>2010-01-18 21:51:45 +0200
committersilver1ce <none@none>2010-01-18 21:51:45 +0200
commitcfca61b176f1e262e71fa3ba2372ddd631d36c58 (patch)
tree3d948de297d9268adadfc49af40a0646bb04cb28 /src/game/Map.cpp
parentf920a3c57b716712a4eaf2530aae8b6005dc3cfb (diff)
Auras with turn/move interrupt flags are now removed for creatures when they turn/move, cleanup
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index a9219d0f624..247bf7efafa 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1048,9 +1048,6 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
AddNotifier<Creature>(creature);
}
- if (creature->IsVehicle())
- creature->GetVehicleKit()->RelocatePassengers(x,y,z,ang);
-
assert(CheckGridIntegrity(creature,true));
}