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authormegamage <none@none>2009-08-18 17:44:17 -0500
committermegamage <none@none>2009-08-18 17:44:17 -0500
commitcfd24129d3a3b29516ce7160f136c74bf2f44185 (patch)
tree63a04f410b8976adca49edf60a6062c1ff10b78b /src/game/Map.cpp
parent0ca72750436e1ec1f28fae6f2441ce37c6696097 (diff)
*Fix a crash by looting player's corpse when the bg is unloaded.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 132a61a4f8d..65e45ba62b8 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1107,6 +1107,7 @@ void Map::RemoveAllPlayers()
{
if(HavePlayers())
{
+ // this is happening for bg
sLog.outError("Map::UnloadAll: there are still players in the instance at unload, should not happen!");
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)