diff options
author | megamage <none@none> | 2009-08-18 17:44:17 -0500 |
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committer | megamage <none@none> | 2009-08-18 17:44:17 -0500 |
commit | cfd24129d3a3b29516ce7160f136c74bf2f44185 (patch) | |
tree | 63a04f410b8976adca49edf60a6062c1ff10b78b /src/game/Map.cpp | |
parent | 0ca72750436e1ec1f28fae6f2441ce37c6696097 (diff) |
*Fix a crash by looting player's corpse when the bg is unloaded.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 132a61a4f8d..65e45ba62b8 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1107,6 +1107,7 @@ void Map::RemoveAllPlayers() { if(HavePlayers()) { + // this is happening for bg sLog.outError("Map::UnloadAll: there are still players in the instance at unload, should not happen!"); for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) |