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authorvisagalis <none@none>2008-11-14 16:28:45 -0600
committervisagalis <none@none>2008-11-14 16:28:45 -0600
commitd1e759479b3f31cccc270e40d3e6af13204eb627 (patch)
tree59ff1f0ae9e3537bdcd1aba10141a83d18fb02ab /src/game/Map.cpp
parenteefcc9026b638ba1e114b208ce8f40e9d49bdf65 (diff)
[svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index d21c9721962..2dde5708b1a 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -677,7 +677,7 @@ Map::Remove(T *obj, bool remove)
if( remove )
{
// if option set then object already saved at this moment
- if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
+ if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
DeleteFromWorld(obj);
}