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authorclick <none@none>2010-05-10 13:27:18 +0200
committerclick <none@none>2010-05-10 13:27:18 +0200
commitd79f6295aa461833db9996d375cf0cebead654d9 (patch)
treeb5c32c7bc0ff2bf254942836fe3b0c1f311cb2c7 /src/game/Map.cpp
parent5b20d478ffa556941735cfe7ef2d377600c75732 (diff)
Add support for NPC-based start of playing moviesequence + clean up indenting on earlier commit
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 80601f5b97e..8608bad582b 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -3726,6 +3726,16 @@ void Map::ScriptsProcess()
break;
}
+ case SCRIPT_COMMAND_PLAYMOVIE:
+ {
+ if (!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_PLAYMOVIE call for NULL creature.");
+ break;
+ }
+ player->SendMovieStart(step.script->datalong);
+ break;
+ }
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;