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authormegamage <none@none>2009-04-01 22:40:12 -0600
committermegamage <none@none>2009-04-01 22:40:12 -0600
commitf548b4a9a08a22bc639f63d8ad723500ddb3bf0d (patch)
tree6e9f4e866dbb489feafce77ee673511ee8d4c3ae /src/game/Map.cpp
parentc73cfdd4516228dca3bbb86b91c24a83e6b4465e (diff)
*Fix broken summon vehicle spells.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 3511e7b5bca..4588f38e767 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -488,7 +488,8 @@ Map::Add(T *obj)
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
- if(obj->GetTypeId() != TYPEID_UNIT)
+ //something, such as vehicle, needs to be update immediately
+ //if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
AddNotifier(obj);