diff options
author | silver1ce <none@none> | 2010-01-06 12:15:02 +0200 |
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committer | silver1ce <none@none> | 2010-01-06 12:15:02 +0200 |
commit | f82d5cb3fcef169cf7a62f83935fa6d6b105589d (patch) | |
tree | 690e156be323518c0c2ad5372f01684097b5e2f7 /src/game/Map.cpp | |
parent | 4a0af0314ee066f37ecb2a7fb8096ae8180dc966 (diff) |
fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 8e72be7ad5e..4fe35bd889b 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1994,24 +1994,23 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const } } -float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const +float Map::GetVmapHeight(float x, float y, float z) const { float mapHeight; - float vmapHeight; - if (useMaps) - { - mapHeight = GetHeight(x, y, z, false); - if (fabs(mapHeight - z) < 0.1) - return mapHeight; - } - else - mapHeight = INVALID_HEIGHT; + + mapHeight = GetHeight(x, y, z, false); + if (fabs(mapHeight - z) < 0.1) + return mapHeight; + VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); - if (vmgr->isLineOfSightCalcEnabled()) - bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0); - else - return INVALID_HEIGHT; - return vmapHeight; + if (!vmgr->isLineOfSightCalcEnabled()) + return mapHeight; + + float vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f, z + 2.0f - mapHeight); + if (vmapHeight > VMAP_INVALID_HEIGHT_VALUE) + return vmapHeight; + + return mapHeight; } uint16 Map::GetAreaFlag(float x, float y, float z) const |