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authormegamage <none@none>2009-02-24 20:05:29 -0600
committermegamage <none@none>2009-02-24 20:05:29 -0600
commitfe5fa582752175e3e44f28416ed5e534fb11c2fb (patch)
tree9b4d1023ed739a09fc2a7561ba954a4e60dfd373 /src/game/Map.cpp
parenta8573dbe74d5bb0c1f0721fda4de3d619d52ebfd (diff)
*Try to fix some crash bug related to grid.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index cb072d93e8d..33b35c0db38 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -474,6 +474,8 @@ Map::Add(T *obj)
AddToGrid(obj,grid,cell);
obj->AddToWorld();
+ if(obj->isActive())
+ AddActiveObject(obj);
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
@@ -799,6 +801,8 @@ Map::Remove(T *obj, bool remove)
assert( grid != NULL );
obj->RemoveFromWorld();
+ if(obj->isActive())
+ RemoveActiveObject(obj);
RemoveFromGrid(obj,grid,cell);
UpdateObjectVisibility(obj,cell,p);