diff options
author | megamage <none@none> | 2009-06-17 18:37:53 -0500 |
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committer | megamage <none@none> | 2009-06-17 18:37:53 -0500 |
commit | fe7c616b2d079f9b1edb15f9795eaf3b5c55b9a8 (patch) | |
tree | 347ca16142a779026c77e14bebdc22bebc53b630 /src/game/Map.cpp | |
parent | a2f10c496fcacbfd3dcb976807c8c23012aba03d (diff) |
[8031] Move player update code to Map::Update. Author: Ambal
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 344fcbc74a2..6dbb0e37c86 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -649,6 +649,15 @@ void Map::RemoveUnitFromNotify(int32 slot) void Map::Update(const uint32 &t_diff) { + /// update players at tick + for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) + { + Player* plr = m_mapRefIter->getSource(); + if(plr && plr->IsInWorld()) + plr->Update(t_diff); + } + + /// update active cells around players and active objects resetMarkedCells(); Trinity::ObjectUpdater updater(t_diff); |