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authorBlaymoira <none@none>2009-02-13 23:53:06 +0100
committerBlaymoira <none@none>2009-02-13 23:53:06 +0100
commit29f3d67fb8d47ea25291fa040f1cfd33b53c9da6 (patch)
tree6cd473f8fff6f083d3a8b1cafdf47c943fefe69d /src/game/MapInstanced.cpp
parentffb5fb7445e7766c6eca0b4b2c4d254a89d91d0e (diff)
*Prevent entering in instances if zone in combat - by Iskander
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapInstanced.cpp')
-rw-r--r--src/game/MapInstanced.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
index 841d366b6c5..1a58eb2e74e 100644
--- a/src/game/MapInstanced.cpp
+++ b/src/game/MapInstanced.cpp
@@ -266,3 +266,11 @@ void MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
delete itr->second;
m_InstancedMaps.erase(itr++);
}
+
+bool MapInstanced::CanEnter(Player *player)
+{
+ if(Map* map = GetInstance(player))
+ return map->CanEnter(player);
+
+ return false;
+}