diff options
author | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
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committer | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
commit | f980dd9ac6c1679caac7a41d806d65c90a02939f (patch) | |
tree | add2748b3fcfd38d00883789dc692c087deed77f /src/game/MapInstanced.cpp | |
parent | a635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff) |
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapInstanced.cpp')
-rw-r--r-- | src/game/MapInstanced.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp index d06d2b9b677..28faf52bf19 100644 --- a/src/game/MapInstanced.cpp +++ b/src/game/MapInstanced.cpp @@ -34,6 +34,17 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0) memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16)); } +void MapInstanced::InitVisibilityDistance() +{ + if(m_InstancedMaps.empty()) + return; + //initialize visibility distances for all instance copies + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) + { + (*i).second->InitVisibilityDistance(); + } +} + void MapInstanced::Update(const uint32& t) { // take care of loaded GridMaps (when unused, unload it!) |