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authormaximius <none@none>2009-09-27 02:24:25 -0700
committermaximius <none@none>2009-09-27 02:24:25 -0700
commitf980dd9ac6c1679caac7a41d806d65c90a02939f (patch)
treeadd2748b3fcfd38d00883789dc692c087deed77f /src/game/MapInstanced.cpp
parenta635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff)
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
Diffstat (limited to 'src/game/MapInstanced.cpp')
-rw-r--r--src/game/MapInstanced.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
index d06d2b9b677..28faf52bf19 100644
--- a/src/game/MapInstanced.cpp
+++ b/src/game/MapInstanced.cpp
@@ -34,6 +34,17 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0)
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
}
+void MapInstanced::InitVisibilityDistance()
+{
+ if(m_InstancedMaps.empty())
+ return;
+ //initialize visibility distances for all instance copies
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
+ {
+ (*i).second->InitVisibilityDistance();
+ }
+}
+
void MapInstanced::Update(const uint32& t)
{
// take care of loaded GridMaps (when unused, unload it!)