aboutsummaryrefslogtreecommitdiff
path: root/src/game/MapInstanced.h
diff options
context:
space:
mode:
authormaximius <none@none>2009-09-27 02:24:25 -0700
committermaximius <none@none>2009-09-27 02:24:25 -0700
commitf980dd9ac6c1679caac7a41d806d65c90a02939f (patch)
treeadd2748b3fcfd38d00883789dc692c087deed77f /src/game/MapInstanced.h
parenta635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff)
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
Diffstat (limited to 'src/game/MapInstanced.h')
-rw-r--r--src/game/MapInstanced.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/MapInstanced.h b/src/game/MapInstanced.h
index d6b2091a8d8..22622d362ce 100644
--- a/src/game/MapInstanced.h
+++ b/src/game/MapInstanced.h
@@ -59,6 +59,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
}
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
+ virtual void InitVisibilityDistance();
private: