diff options
author | megamage <none@none> | 2009-08-06 16:14:13 -0500 |
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committer | megamage <none@none> | 2009-08-06 16:14:13 -0500 |
commit | befbae3a61c50252c1b56466dc23aa166167fc6b (patch) | |
tree | 58cb214e2da93bf4fac879a503ce339112fd3cb3 /src/game/MapManager.h | |
parent | 50c73d433ce54b5c119058ee295d0ffaa5ac95bc (diff) |
*Fix the bug that players get stuck after teleported out of bg.
*Do not delete the map immediately until all players are teleported.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.h')
-rw-r--r-- | src/game/MapManager.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/MapManager.h b/src/game/MapManager.h index aac25af8a41..118a057c9af 100644 --- a/src/game/MapManager.h +++ b/src/game/MapManager.h @@ -43,9 +43,6 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS:: Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); } Map* FindMap(uint32 mapid, uint32 instanceId = 0) const; - // only const version for outer users - void DeleteInstance(uint32 mapid, uint32 instanceId); - uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const { Map const* m = CreateBaseMap(mapid); |