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authormegamage <none@none>2009-08-06 16:14:13 -0500
committermegamage <none@none>2009-08-06 16:14:13 -0500
commitbefbae3a61c50252c1b56466dc23aa166167fc6b (patch)
tree58cb214e2da93bf4fac879a503ce339112fd3cb3 /src/game/MapManager.h
parent50c73d433ce54b5c119058ee295d0ffaa5ac95bc (diff)
*Fix the bug that players get stuck after teleported out of bg.
*Do not delete the map immediately until all players are teleported. --HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.h')
-rw-r--r--src/game/MapManager.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/MapManager.h b/src/game/MapManager.h
index aac25af8a41..118a057c9af 100644
--- a/src/game/MapManager.h
+++ b/src/game/MapManager.h
@@ -43,9 +43,6 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
- // only const version for outer users
- void DeleteInstance(uint32 mapid, uint32 instanceId);
-
uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
{
Map const* m = CreateBaseMap(mapid);