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authormegamage <none@none>2009-03-11 16:17:37 -0600
committermegamage <none@none>2009-03-11 16:17:37 -0600
commit6e29ab4fbbb6b0fb0270d73120871ff5336d784f (patch)
tree7a3620ea5f9986f2cd3e0a262e7c7c808119cbf3 /src/game/MapManager.h
parent5286f2351f20b449921140d088b6eae6ef62a242 (diff)
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.h')
-rw-r--r--src/game/MapManager.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/game/MapManager.h b/src/game/MapManager.h
index 6ca9305711d..143248de162 100644
--- a/src/game/MapManager.h
+++ b/src/game/MapManager.h
@@ -52,8 +52,18 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit
Map const* m = GetBaseMap(mapid);
return m->GetAreaFlag(x, y, z);
}
- uint32 GetAreaId(uint32 mapid, float x, float y, float z) const { return Map::GetAreaId(GetAreaFlag(mapid, x, y, z),mapid); }
- uint32 GetZoneId(uint32 mapid, float x, float y, float z) const { return Map::GetZoneId(GetAreaFlag(mapid, x, y, z),mapid); }
+ uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
+ {
+ return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
+ }
+ uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
+ {
+ return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
+ }
+ void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
+ {
+ Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
+ }
void Initialize(void);
void Update(uint32);