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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/MapManager.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.h')
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diff --git a/src/game/MapManager.h b/src/game/MapManager.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_MAPMANAGER_H
+#define MANGOS_MAPMANAGER_H
+
+#include "Platform/Define.h"
+#include "Policies/Singleton.h"
+#include "zthread/Mutex.h"
+#include "Common.h"
+#include "Map.h"
+#include "GridStates.h"
+class Transport;
+
+class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ZThread::Mutex> >
+{
+
+ friend class MaNGOS::OperatorNew<MapManager>;
+ typedef HM_NAMESPACE::hash_map<uint32, Map*> MapMapType;
+ typedef std::pair<HM_NAMESPACE::hash_map<uint32, Map*>::iterator, bool> MapMapPair;
+
+ public:
+
+ Map* GetMap(uint32, const WorldObject* obj);
+ Map* FindMap(uint32 mapid) { return _findMap(mapid); }
+ Map* FindMap(uint32 mapid, uint32 instanceId);
+
+ // only const version for outer users
+ Map const* GetBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_GetBaseMap(id); }
+ void DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode);
+
+ inline uint16 GetAreaFlag(uint32 mapid, float x, float y) const
+ {
+ Map const* m = GetBaseMap(mapid);
+ return m->GetAreaFlag(x, y);
+ }
+ inline uint32 GetAreaId(uint32 mapid, float x, float y) { return Map::GetAreaId(GetAreaFlag(mapid, x, y),mapid); }
+ inline uint32 GetZoneId(uint32 mapid, float x, float y) { return Map::GetZoneId(GetAreaFlag(mapid, x, y),mapid); }
+
+ void Initialize(void);
+ void Update(time_t);
+
+ inline void SetGridCleanUpDelay(uint32 t)
+ {
+ if( t < MIN_GRID_DELAY )
+ i_gridCleanUpDelay = MIN_GRID_DELAY;
+ else
+ i_gridCleanUpDelay = t;
+ }
+
+ inline void SetMapUpdateInterval(uint32 t)
+ {
+ if( t > MIN_MAP_UPDATE_DELAY )
+ t = MIN_MAP_UPDATE_DELAY;
+
+ i_timer.SetInterval(t);
+ i_timer.Reset();
+ }
+
+ void LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload = false);
+ void UnloadAll();
+
+ static bool ExistMapAndVMap(uint32 mapid, float x, float y);
+ static bool IsValidMAP(uint32 mapid);
+
+ static bool IsValidMapCoord(uint32 mapid, float x,float y)
+ {
+ return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y);
+ }
+
+ static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
+ {
+ return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z);
+ }
+
+ static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
+ {
+ return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z,o);
+ }
+
+ void DoDelayedMovesAndRemoves();
+
+ void LoadTransports();
+
+ typedef std::set<Transport *> TransportSet;
+ TransportSet m_Transports;
+
+ typedef std::map<uint32, TransportSet> TransportMap;
+ TransportMap m_TransportsByMap;
+
+ bool CanPlayerEnter(uint32 mapid, Player* player);
+ void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
+ inline uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
+ void InitMaxInstanceId();
+
+ /* statistics */
+ uint32 GetNumInstances();
+ uint32 GetNumPlayersInInstances();
+
+ private:
+ // debugging code, should be deleted some day
+ void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
+ GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
+ int i_GridStateErrorCount;
+ private:
+ MapManager();
+ ~MapManager();
+
+ MapManager(const MapManager &);
+ MapManager& operator=(const MapManager &);
+
+ Map* _GetBaseMap(uint32 id);
+ Map* _findMap(uint32 id) const
+ {
+ MapMapType::const_iterator iter = i_maps.find(id);
+ return (iter == i_maps.end() ? NULL : iter->second);
+ }
+
+ typedef MaNGOS::ClassLevelLockable<MapManager, ZThread::Mutex>::Lock Guard;
+ uint32 i_gridCleanUpDelay;
+ MapMapType i_maps;
+ IntervalTimer i_timer;
+
+ uint32 i_MaxInstanceId;
+};
+#endif