diff options
author | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
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committer | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
commit | a5d1bc77abc275402240bec1380fa87f04461ba8 (patch) | |
tree | f33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/MapUpdater.cpp | |
parent | b0b261585f4c410736548cd536642cb104cb7023 (diff) |
A great purge of obsolete macros.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapUpdater.cpp')
-rw-r--r-- | src/game/MapUpdater.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MapUpdater.cpp b/src/game/MapUpdater.cpp index 501843f8869..11af01d95e0 100644 --- a/src/game/MapUpdater.cpp +++ b/src/game/MapUpdater.cpp @@ -9,7 +9,7 @@ //the reason this things are here is that i want to make //the netcode patch and the multithreaded maps independant //once they are merged 1 class should be used -class WDBThreadStartReq1 : public ACE_Method_Request +class WDBThreadStartReq1 : public ACE_Method_Request { public: WDBThreadStartReq1(){} @@ -24,7 +24,7 @@ class WDBThreadStartReq1 : public ACE_Method_Request } }; -class WDBThreadEndReq1 : public ACE_Method_Request +class WDBThreadEndReq1 : public ACE_Method_Request { public: WDBThreadEndReq1(){} |