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authormegamage <none@none>2009-03-26 13:53:32 -0600
committermegamage <none@none>2009-03-26 13:53:32 -0600
commit68c3039715d8b68aa1b33a44bae3dd5d59eb5e5f (patch)
tree1eb657d76ea97fc08dff54f9eea59dc976c4136a /src/game/MiscHandler.cpp
parentbdafaf41134a26818d81ad1ffe853f6013635c4c (diff)
*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 8faeeee9010..44ae9cbb732 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -418,7 +418,7 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
return;
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
- _player->SetFactionVisible(factionTemplateEntry);
+ _player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
@@ -436,7 +436,7 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
return;
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
- _player->SetFactionVisible(factionTemplateEntry);
+ _player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )