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authormegamage <none@none>2009-03-10 15:26:17 -0600
committermegamage <none@none>2009-03-10 15:26:17 -0600
commit167ca565d044915f01ead4b189754ab1c44cc981 (patch)
tree84fce28796ad726f1a0d629444741c7ff8ffb4cf /src/game/MiscHandler.cpp
parentfec6be8a7428cdf3328f0480f6b85a56f283b79d (diff)
*Update bind sight spells code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index d176c19baf7..93659bd6e0a 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -1433,21 +1433,15 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
uint8 apply;
recv_data >> apply;
- CellPair pair;
switch(apply)
{
case 0:
- _player->SetFarsightVision(false);
- pair = Trinity::ComputeCellPair(_player->GetPositionX(), _player->GetPositionY());
- sLog.outDebug("Player %u set vision to himself", _player->GetGUIDLow());
+ _player->SetSeer(_player);
+ sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow());
break;
case 1:
- _player->SetFarsightVision(true);
- if (WorldObject* obj = _player->GetFarsightTarget())
- pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- else
- return;
+ _player->SetSeer(_player->GetFarsightTarget());
sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSightGUID(), _player->GetGUIDLow());
break;
default: