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authormegamage <none@none>2009-08-23 22:09:43 -0500
committermegamage <none@none>2009-08-23 22:09:43 -0500
commit1ee90e1022a235859316e55356ea8a3d2f456c9b (patch)
treeb3db14f5e81ac865bb3fe92158b8837eb9b0ca5f /src/game/MiscHandler.cpp
parente71f5e474e2d935f2bfd8520dbf62a6f4b552a18 (diff)
*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index bb494aed05a..0cdb489573a 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -93,7 +93,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
Creature *unit = NULL;
GameObject *go = NULL;
- if(IS_CREATURE_GUID(guid))
+ if(IS_CRE_OR_VEH_GUID(guid))
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)