diff options
author | megamage <none@none> | 2009-08-23 22:09:43 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-08-23 22:09:43 -0500 |
commit | 1ee90e1022a235859316e55356ea8a3d2f456c9b (patch) | |
tree | b3db14f5e81ac865bb3fe92158b8837eb9b0ca5f /src/game/MiscHandler.cpp | |
parent | e71f5e474e2d935f2bfd8520dbf62a6f4b552a18 (diff) |
*Update vehicle system. Make vehicle a seperate class from creature.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index bb494aed05a..0cdb489573a 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -93,7 +93,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) Creature *unit = NULL; GameObject *go = NULL; - if(IS_CREATURE_GUID(guid)) + if(IS_CRE_OR_VEH_GUID(guid)) { unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) |