diff options
author | megamage <none@none> | 2009-03-11 16:17:37 -0600 |
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committer | megamage <none@none> | 2009-03-11 16:17:37 -0600 |
commit | 6e29ab4fbbb6b0fb0270d73120871ff5336d784f (patch) | |
tree | 7a3620ea5f9986f2cd3e0a262e7c7c808119cbf3 /src/game/MiscHandler.cpp | |
parent | 5286f2351f20b449921140d088b6eae6ef62a242 (diff) |
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 93659bd6e0a..c406694cf11 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -395,9 +395,11 @@ void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data ) sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); - GetPlayer()->UpdateZone(newZone); - - GetPlayer()->SendInitWorldStates(true,newZone); + // use server size data + uint32 newzone, newarea; + GetPlayer()->GetZoneAndAreaId(newzone,newarea); + GetPlayer()->UpdateZone(newzone,newarea); + //GetPlayer()->SendInitWorldStates(true,newZone); } void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) |