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authormegamage <none@none>2009-03-11 16:17:37 -0600
committermegamage <none@none>2009-03-11 16:17:37 -0600
commit6e29ab4fbbb6b0fb0270d73120871ff5336d784f (patch)
tree7a3620ea5f9986f2cd3e0a262e7c7c808119cbf3 /src/game/MiscHandler.cpp
parent5286f2351f20b449921140d088b6eae6ef62a242 (diff)
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 93659bd6e0a..c406694cf11 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -395,9 +395,11 @@ void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
- GetPlayer()->UpdateZone(newZone);
-
- GetPlayer()->SendInitWorldStates(true,newZone);
+ // use server size data
+ uint32 newzone, newarea;
+ GetPlayer()->GetZoneAndAreaId(newzone,newarea);
+ GetPlayer()->UpdateZone(newzone,newarea);
+ //GetPlayer()->SendInitWorldStates(true,newZone);
}
void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )