aboutsummaryrefslogtreecommitdiff
path: root/src/game/MiscHandler.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-08-19 16:57:53 -0500
committermegamage <none@none>2009-08-19 16:57:53 -0500
commita55c618af648f64c395da1a8bda0da38e2d4e871 (patch)
tree0824d0fed58bd9040d5770036217d0b000311b22 /src/game/MiscHandler.cpp
parenta7e297434a9c6d08d002bd08deef44203bea693e (diff)
[8385] Use 3D coordinates for checking corpse distance at reclaiming Author: arrai
--HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 543bf7d90be..053efc299d8 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -735,7 +735,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
- if (!corpse->IsWithinDist(GetPlayer(),CORPSE_RECLAIM_RADIUS,false))
+ if (!corpse->IsWithinDist(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
return;
uint64 guid;