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authorQAston <none@none>2009-05-15 18:00:50 +0200
committerQAston <none@none>2009-05-15 18:00:50 +0200
commita796012723dd2410a150264a4f32f00bc570ef76 (patch)
treed55cada7db3c9c752815c79d9d164069acd99edc /src/game/MiscHandler.cpp
parentae461a4158d6376e28e7bc53d3f7ad5690a5064e (diff)
parentad92f5e210b7a2c0584cdabd30560fe723d160be (diff)
*Merge some fixes from tc1
--HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp43
1 files changed, 23 insertions, 20 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index a75141e2937..f7c53e536c4 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -44,6 +44,7 @@
#include "Pet.h"
#include "SocialMgr.h"
#include "CellImpl.h"
+#include "AccountMgr.h"
#include "Vehicle.h"
#include "CreatureAI.h"
@@ -561,12 +562,13 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str() );
- CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
+ CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str());
}
void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
{
uint64 friendGuid;
+ uint64 friendAcctid;
uint32 team;
FriendsResult friendResult;
@@ -582,30 +584,33 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
{
friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
team = Player::TeamForRace((*result)[1].GetUInt8());
+ friendAcctid = (*result)[2].GetUInt32();
delete result;
- if(friendGuid)
+ if ( session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR)
{
- if(friendGuid==session->GetPlayer()->GetGUID())
- friendResult = FRIEND_SELF;
- else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
- friendResult = FRIEND_ENEMY;
- else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
- friendResult = FRIEND_ALREADY;
- else
+ if(friendGuid)
{
- Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
+ if(friendGuid==session->GetPlayer()->GetGUID())
+ friendResult = FRIEND_SELF;
+ else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
+ friendResult = FRIEND_ENEMY;
+ else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
+ friendResult = FRIEND_ALREADY;
else
- friendResult = FRIEND_ADDED_OFFLINE;
- if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
- friendResult = FRIEND_LIST_FULL;
- sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
+ Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
+ if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+ if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
+ {
+ friendResult = FRIEND_LIST_FULL;
+ sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
+ }
}
-
session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
}
}
@@ -775,9 +780,7 @@ void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
- float dist = corpse->GetDistance2d(GetPlayer());
- sLog.outDebug("Corpse 2D Distance: \t%f",dist);
- if (dist > CORPSE_RECLAIM_RADIUS)
+ if (!corpse->IsWithinDist(GetPlayer(),CORPSE_RECLAIM_RADIUS,false))
return;
uint64 guid;