diff options
author | megamage <none@none> | 2008-11-30 12:47:26 -0600 |
---|---|---|
committer | megamage <none@none> | 2008-11-30 12:47:26 -0600 |
commit | bb1ee8a004c79d0f2262820f92df4bd72bdd6587 (patch) | |
tree | c240378ccc96b12f1f67cc9e096368bc95662a2c /src/game/MiscHandler.cpp | |
parent | 375d3ba4eb986676fc9084a93414083a89d542a0 (diff) |
*Update to Mangos 6867. Source: Mangos.
*Big changes:
*[6858] Prevent cheating with ignore waiting in login queue.
*[6863] Arena team related clean ups and adding parts of w12x's arena patch.
*Some Config changes and guild changes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 0da6e1b74e4..e63a92c27b1 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -279,13 +279,6 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); - //instant logout for admins, gm's, mod's - if( GetSecurity() > SEC_PLAYER ) - { - LogoutPlayer(true); - return; - } - //Can not logout if... if( GetPlayer()->isInCombat() || //...is in combat GetPlayer()->duel || //...is in Duel @@ -302,8 +295,9 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) return; } - //instant logout in taverns/cities or on taxi or if its enabled in Trinityd.conf - if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || sWorld.getConfig(CONFIG_INSTANT_LOGOUT)) + //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf + if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || + GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT)) { LogoutPlayer(true); return; @@ -671,9 +665,9 @@ void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data) if (GetPlayer()->isAlive()) return; - if (BattleGround * bg = _player->GetBattleGround()) - if(bg->isArena()) - return; + // do not allow corpse reclaim in arena + if (GetPlayer()->InArena()) + return; // body not released yet if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) |