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authormegamage <none@none>2008-11-30 12:47:26 -0600
committermegamage <none@none>2008-11-30 12:47:26 -0600
commitbb1ee8a004c79d0f2262820f92df4bd72bdd6587 (patch)
treec240378ccc96b12f1f67cc9e096368bc95662a2c /src/game/MiscHandler.cpp
parent375d3ba4eb986676fc9084a93414083a89d542a0 (diff)
*Update to Mangos 6867. Source: Mangos.
*Big changes: *[6858] Prevent cheating with ignore waiting in login queue. *[6863] Arena team related clean ups and adding parts of w12x's arena patch. *Some Config changes and guild changes. --HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 0da6e1b74e4..e63a92c27b1 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -279,13 +279,6 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
- //instant logout for admins, gm's, mod's
- if( GetSecurity() > SEC_PLAYER )
- {
- LogoutPlayer(true);
- return;
- }
-
//Can not logout if...
if( GetPlayer()->isInCombat() || //...is in combat
GetPlayer()->duel || //...is in Duel
@@ -302,8 +295,9 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
return;
}
- //instant logout in taverns/cities or on taxi or if its enabled in Trinityd.conf
- if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
+ //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
+ if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
+ GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
{
LogoutPlayer(true);
return;
@@ -671,9 +665,9 @@ void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
if (GetPlayer()->isAlive())
return;
- if (BattleGround * bg = _player->GetBattleGround())
- if(bg->isArena())
- return;
+ // do not allow corpse reclaim in arena
+ if (GetPlayer()->InArena())
+ return;
// body not released yet
if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))