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authormegamage <none@none>2009-09-01 16:47:49 -0500
committermegamage <none@none>2009-09-01 16:47:49 -0500
commitdc68c2b269fdd401e2f0f6e1e372292b74c66bb8 (patch)
tree385932d0531cec602257aa91492d14dfe7533602 /src/game/MiscHandler.cpp
parentf0e6acda3b080f7c686190731a2a8c6f5215336b (diff)
[8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data` * Move its in sql update from `account_data` to new table. * For client packets that can be send in loggined state or just after logout but assocualted with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT * Store low guid for loggedin player or recently logout into WorldSession. Author: VladimirMangos, TOM_RUS --HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 1bffc4a8b3b..0268aa4ddf6 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -919,7 +919,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
if(decompressedSize == 0) // erase
{
- SetAccountData(type, 0, "");
+ SetAccountData(AccountDataType(type), 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
@@ -952,7 +952,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
std::string adata;
dest >> adata;
- SetAccountData(type, timestamp, adata);
+ SetAccountData(AccountDataType(type), timestamp, adata);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
@@ -972,7 +972,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
if(type > NUM_ACCOUNT_DATA_TYPES)
return;
- AccountData *adata = GetAccountData(type);
+ AccountData *adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();