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authormegamage <none@none>2009-05-31 16:15:12 -0500
committermegamage <none@none>2009-05-31 16:15:12 -0500
commitf92e8315cf9af3268545dad6c440614a13d06207 (patch)
treeb1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/MiscHandler.cpp
parenta36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff)
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 135697e9c48..c493d10de56 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -1132,8 +1132,8 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
recv_data >> Orientation;
// TODO for later may be we can use for anticheat
- DEBUG_LOG("Guid " I64FMTD,guid);
- DEBUG_LOG("unknown1 " I64FMTD,unknown1);
+ DEBUG_LOG("Guid " UI64FMTD,guid);
+ DEBUG_LOG("unknown1 " UI64FMTD,unknown1);
DEBUG_LOG("unknown2 %u",unknown2);
DEBUG_LOG("X %f",PositionX);
DEBUG_LOG("Y %f",PositionY);
@@ -1166,8 +1166,8 @@ void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
recv_data >> Orientation;
// for later may be we can use for anticheat
- DEBUG_LOG("Guid " I64FMTD,guid);
- DEBUG_LOG("unknown1 " I64FMTD,unknown1);
+ DEBUG_LOG("Guid " UI64FMTD,guid);
+ DEBUG_LOG("unknown1 " UI64FMTD,unknown1);
DEBUG_LOG("unknown1 %u",unknown2);
DEBUG_LOG("X %f",PositionX);
DEBUG_LOG("Y %f",PositionY);
@@ -1222,7 +1222,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
uint64 guid;
recv_data >> guid;
- DEBUG_LOG("Inspected guid is " I64FMTD, guid);
+ DEBUG_LOG("Inspected guid is " UI64FMTD, guid);
_player->SetSelection(guid);