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authormegamage <none@none>2009-04-20 20:28:19 -0500
committermegamage <none@none>2009-04-20 20:28:19 -0500
commitfc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch)
tree1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/MiscHandler.cpp
parentb4046ddf884871ec6d99df27c9f62370aa54036c (diff)
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 0672c38ee21..ce86026af90 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -105,7 +105,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
}
else if(IS_GAMEOBJECT_GUID(guid))
{
- go = ObjectAccessor::GetGameObject(*_player, guid);
+ go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)) );